www.disinfopedia.org/wiki.phtml?title=Disinfopedia_Main_Page
Check out the 1983 photo of Rummy shaking Saddam Hussein's hand, on the Weapons of Mass Destruction page.
Posted by Ron Silliman at March 13, 2003 01:25 PMNote the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Elizabeth on January 18, 2004 10:15 PMWhen the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.
Posted by: Prospero on January 18, 2004 10:16 PMNote the new asterisks whenever we reference favoriteNumber, except for that new line right before the return.
Posted by: Geoffrey on January 18, 2004 10:16 PMEarlier I mentioned that variables can live in two different places. We're going to examine these two places one at a time, and we're going to start on the more familiar ground, which is called the Stack. Understanding the stack helps us understand the way programs run, and also helps us understand scope a little better.
Posted by: Martha on January 18, 2004 10:17 PMFor this program, it was a bit of overkill. It's a lot of overkill, actually. There's usually no need to store integers in the Heap, unless you're making a whole lot of them. But even in this simpler form, it gives us a little bit more flexibility than we had before, in that we can create and destroy variables as we need, without having to worry about the Stack. It also demonstrates a new variable type, the pointer, which you will use extensively throughout your programming. And it is a pattern that is ubiquitous in Cocoa, so it is a pattern you will need to understand, even though Cocoa makes it much more transparent than it is here.
Posted by: David on January 18, 2004 10:17 PM