March 18, 2003
Gothic News: Bush, Blair & Aznar Sculptures Planned for the Edge of Salt Lake

(Gothic News Service, 03/17/03) The "National Purge & Shape" Sculpture Competition has just awarded Salty Dog Productions this year's Prize for a proposal to create salt encrusted figures of President George Bush, British Prime Minister Tony Blair, and Spanish Prime Minister Jose Maria Aznar that will be placed together on the edge of the Great Salt Lake. In today's Press Release, it is announced that "The sculptures -- absolutely realistic in height and shape -- will be composed of crystals filtered and hardened from a special processing plant that sits on a barge in the middle of the lake. The Lake's crystals--especially under full sunlight--are noted for the way they absorb, refract and distill translucent light in a manner described by many as "purifying."

Salty Dog Productions--in a joint statement with the National Purge & Shape Foundation--declared that the sculptures will be sited on a flat steel base on a beach within easy driving distance from Salt Lake City. Asked why the sculpture was not located closer to the Spiral Jetty - the Lake's world renown sculpture by the late Robert Smithson -- Salty Dog representatives indicated that they did not want to sew any visual or critical confusion with the other work. "Our platform of the figures of Bush, Blair and Aznar will only resemble the Jetty experience in the way the seasonal level of the Lake's water will also rise up to cover the work. Occasionally the public will not be able to see the figures at all. As the work's principle figures re-emerge, additional salt will have further encrusted their shapes and re-introduce them into another cycle of purification. It will be a process that the American and International public can take years to witness and appreciate."

According to the Press Release, site Drawings and Location will be released as soon Utah State authorities hold hearings to approve the plans and location.

Posted by Brian Stefans at March 18, 2003 10:50 AM
Comments

But variables get one benefit people do not

Posted by: Anne on January 18, 2004 05:40 PM

When compared to the Stack, the Heap is a simple thing to understand. All the memory that's left over is "in the Heap" (excepting some special cases and some reserve). There is little structure, but in return for this freedom of movement you must create and destroy any boundaries you need. And it is always possible that the heap might simply not have enough space for you.

Posted by: Jordan on January 18, 2004 05:41 PM

The most basic duality that exists with variables is how the programmer sees them in a totally different way than the computer does. When you're typing away in Project Builder, your variables are normal words smashed together, like software titles from the 80s. You deal with them on this level, moving them around and passing them back and forth.

Posted by: Dorothy on January 18, 2004 05:41 PM

Inside each stack frame is a slew of useful information. It tells the computer what code is currently executing, where to go next, where to go in the case a return statement is found, and a whole lot of other things that are incredible useful to the computer, but not very useful to you most of the time. One of the things that is useful to you is the part of the frame that keeps track of all the variables you're using. So the first place for a variable to live is on the Stack. This is a very nice place to live, in that all the creation and destruction of space is handled for you as Stack Frames are created and destroyed. You seldom have to worry about making space for the variables on the stack. The only problem is that the variables here only live as long as the stack frame does, which is to say the length of the function those variables are declared in. This is often a fine situation, but when you need to store information for longer than a single function, you are instantly out of luck.

Posted by: Melchior on January 18, 2004 05:41 PM

Our next line looks familiar, except it starts with an asterisk. Again, we're using the star operator, and noting that this variable we're working with is a pointer. If we didn't, the computer would try to put the results of the right hand side of this statement (which evaluates to 6) into the pointer, overriding the value we need in the pointer, which is an address. This way, the computer knows to put the data not in the pointer, but into the place the pointer points to, which is in the Heap. So after this line, our int is living happily in the Heap, storing a value of 6, and our pointer tells us where that data is living.

Posted by: Walter on January 18, 2004 05:42 PM
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