April 04, 2003
PAUL CHAN: BAGHDAD: HOME MOVIES

Sunday, April 6
(programmed by Marianne Shaneen)

Sunday April 6, 8:30pm: Ocularis presents
BAGHDAD: HOME MOVIES (PREMIERE!)
A Presentation by New York City video/web/installation artist Paul Chan, who spent the month of December 2002 in Baghdad, as a member of Voices in the Wilderness, a Nobel Peace Prize nominated group working to end the sanctions against Iraq. At Ocularis, Chan will present for the first time his video footage from Baghdad, offering a glimpse into the cultural, political, and everyday life of Iraqi citizens living under the weight of the UN sanctions and the chaos of another war. Chan will be joined by members of the Ruckus Society and United for Peace and Justice to talk about alternative and utopian visions and radical change.

Paul Chan is a 2003 Rockefeller Foundation New Media Art Fellow and director
of an online political/aesthetic think tank at:
www.nationalphilistine.com.

For more information on the Iraq peace team project:
http://www.iraqpeaceteam.org

DIRECTIONS:
Ocularis screenings are at Galapagos Art & Performance Space
in Williamsburg, Brooklyn
70 North 6th Street (between Wythe and Kent)
Tel: 718.388.8713
By subway: L line to Bedford Avenue stop, first stop in Brooklyn. Walk one block south to North 6th street and two and a half blocks west.

Posted by Brian Stefans at April 04, 2003 12:31 AM | TrackBack
Comments

Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.

Posted by: Hector on January 19, 2004 03:38 AM

But variables get one benefit people do not

Posted by: Roman on January 19, 2004 03:38 AM

To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.

Posted by: Watkin on January 19, 2004 03:39 AM

To address this issue, we turn to the second place to put variables, which is called the Heap. If you think of the Stack as a high-rise apartment building somewhere, variables as tenets and each level building atop the one before it, then the Heap is the suburban sprawl, every citizen finding a space for herself, each lot a different size and locations that can't be readily predictable. For all the simplicity offered by the Stack, the Heap seems positively chaotic, but the reality is that each just obeys its own rules.

Posted by: Watkin on January 19, 2004 03:41 AM
-->