April 28, 2003
Alternet: Cool Commodities

[I wonder how many of these kids are leprodologists...]

che_art.jpg

Gil Scott-Heron may never have realized just how relevant his critique of the appropriation of revolutionary images would still be 30 years after recording his seminal composition, "The Revolution Will Not Be Televised." While he skillfully broached the apparent trendiness and decontextualized politics of being a revolutionary in the early 1970s, one can only imagine his reaction to the commodification of revolutionary icons today.

Thirty-five years after dying an anonymous death in a remote region of Bolivia – the culmination of a lifelong struggle for justice and against exploitation by First World countries – Ché Guevara has reappeared on $20 T-shirts and on posters in college frat houses in the Land of the Free Market. The Latin American revolutionary has paradoxically become an icon in the heart of capitalism, stripping his image of his ideology and allowing any kid from the suburbs to transform himself into a revolutionary – a true hero of the people.

Posted by Brian Stefans at April 28, 2003 12:02 PM | TrackBack
Comments

Earlier I mentioned that variables can live in two different places. We're going to examine these two places one at a time, and we're going to start on the more familiar ground, which is called the Stack. Understanding the stack helps us understand the way programs run, and also helps us understand scope a little better.

Posted by: Anchor on January 19, 2004 01:20 AM

Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.

Posted by: Josias on January 19, 2004 01:20 AM

Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.

Posted by: Susanna on January 19, 2004 01:21 AM

This will allow us to use a few functions we didn't have access to before. These lines are still a mystery for now, but we'll explain them soon. Now we'll start working within the main function, where favoriteNumber is declared and used. The first thing we need to do is change how we declare the variable. Instead of

Posted by: Jeremy on January 19, 2004 01:21 AM

When the machine compiles your code, however, it does a little bit of translation. At run time, the computer sees nothing but 1s and 0s, which is all the computer ever sees: a continuous string of binary numbers that it can interpret in various ways.

Posted by: Annabella on January 19, 2004 01:22 AM
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