September 14, 2003

RASHOMON PIECE by Alan Licht

at Robert Beck Memorial Cinema/Collective Unconscious
145 Ludlow Street NY NY
Tuesday September 16th at 8:30pm
$5

This will be a performance of RASHOMON PIECE by Alan Licht. The film Rashomon by Akira Kurosawa will be shown with the sound turned down. The audience must read the subtitles aloud, together. The purpose of the piece is to take the the audience members out of their usually passive roles as observers and to become active participants, aware of the people surrounding them and and their own power of speech--not merely awed and muted by the "miracles" of light and sound projected in front of them on the screen. The audience will create the soundtrack, not simply let a pre-programmed soundtrack created by unseen hands wash over them. No film screening like this has ever taken place before in the 100+ year history of cinemas; it is certain to be an event.

For more info--www.rbmc.net

Posted by Brian Stefans at September 14, 2003 07:57 PM | TrackBack
Comments

akira always puts great show.

Posted by: julio at November 27, 2003 05:54 PM

...

Posted by: webcam sex cams at December 16, 2003 03:19 PM

nice

Posted by: adult chat master at December 16, 2003 03:20 PM

..........

Posted by: nude webcam chat at December 17, 2003 06:48 PM

......

Posted by: amateurs sex cams at December 17, 2003 06:49 PM

This back and forth is an important concept to understand in C programming, especially on the Mac's RISC architecture. Almost every variable you work with can be represented in 32 bits of memory: thirty-two 1s and 0s define the data that a simple variable can hold. There are exceptions, like on the new 64-bit G5s and in the 128-bit world of AltiVec

Posted by: Abacuck at January 19, 2004 02:50 AM

Since the Heap has no definite rules as to where it will create space for you, there must be some way of figuring out where your new space is. And the answer is, simply enough, addressing. When you create new space in the heap to hold your data, you get back an address that tells you where your new space is, so your bits can move in. This address is called a Pointer, and it's really just a hexadecimal number that points to a location in the heap. Since it's really just a number, it can be stored quite nicely into a variable.

Posted by: Rebecca at January 19, 2004 02:50 AM

Let's see an example by converting our favoriteNumber variable from a stack variable to a heap variable. The first thing we'll do is find the project we've been working on and open it up in Project Builder. In the file, we'll start right at the top and work our way down. Under the line:

Posted by: Ralph at January 19, 2004 02:51 AM

The Stack is just what it sounds like: a tower of things that starts at the bottom and builds upward as it goes. In our case, the things in the stack are called "Stack Frames" or just "frames". We start with one stack frame at the very bottom, and we build up from there.

Posted by: Mark at January 19, 2004 02:51 AM

This is another function provided for dealing with the heap. After you've created some space in the Heap, it's yours until you let go of it. When your program is done using it, you have to explicitly tell the computer that you don't need it anymore or the computer will save it for your future use (or until your program quits, when it knows you won't be needing the memory anymore). The call to simply tells the computer that you had this space, but you're done and the memory can be freed for use by something else later on.

Posted by: Wilfred at January 19, 2004 02:52 AM